UNREAL ENGINE 5
Good day to all, resuming work after a busy month, keeping the development and production of the Models for the game, Animations and new Features being programed, however in the models section I do have many things to consider, the new Unreal Engine 5 entered in early access now and is so Hard to go back at unreal engine 4 now, everything has been improved 200%, but the new two main technologies Nanite and Lumen are just Revolutionary, Lumen allows for Realtime Global illuminations and also allows to use Emissive materials to light up a scene which is insane, that considering how much emissive materials I like to use, and nanite is the Wet dream of all 3D Molders Including myself, now being able to use Ultra High resolution meshes, of course the meshes must be Decimated but still manage to keep the all the core details needing mostly a Detail Normal map tilled across the surface.
Nanite is something that I would use for Big World Models in LION, like towers and rocks to make the walls of the levels, but it wont benefit skeletal meshes due the Top Down perspective except for one boss I’m modeling, This Bad boy Here, is the first boss I’m Programing for LION.
This is the Mecha Smasher witch is already modeled, so i can give an idea of how this beast is going to look like
This boss is the Boss of the Mecha Smashers shown, and can benefit of nanite due all the High detail and Size it possess, also from lumen due all the lights it has, the Valle of the Ancients demo let me know that is possible to use Old School Rigging for nanite meshes, I’m experimenting using assets from FOTGEX to see what I can do For LION, I’m suing a small FOTGEX testing project to see and make every mistake possible to implementing it correctly in LION, Lumen is my main concern due the Special Lightning my game uses.
Because of all this, I’m moving the project to UE5, according to Epic Games, the Preview can be taken to the full realize version once is Finished, it won’t be possible from the version 4.26 that I was using,
I would have to move it to 4.27, so I prefer to do the Jump right now, also the preview version is the one they are likely using for FORTNITE so despite still being in early access, it can allow to build a full game in it, but with expected bugs in the editor due its state.
Lumen is doing Unreal Things to my Game, the power of Rendered Lightning in real time, something that could take 5 or 10 minutes and more to render a single frame, now 60 frames per second, this is one of the new Characters and Child Troop Members of the Pierce Squadron Aidany, Rendered in UE5 with Lumen, the children use a lot of emissive Materials and is rendered in real time affecting the scene around.
I’m starting the update and continuing the development in UE5, and being of the first project and full game realized with eh new technologies, also will keep testing in the FOTGEX project, that is my safe heaven to do all crazy things without destroying my game LION. Maybe it can turn in a full Game after I finish LION.
Get GAL Ramírez`s - LION
GAL Ramírez`s - LION
An Action Adventure MetroidVania RTS made by a single Person
Status | In development |
Author | GAL Ramirez |
Genre | Adventure |
Tags | 3D, Exploration, Fantasy, Metroidvania, Real time strategy, Top Down Adventure, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- LION Update – 0.4.2Jun 07, 2024
- Unreal Engine 5.1Nov 17, 2022
- LION ALPHA DEMONov 10, 2022
- LION Devlog September ProgresOct 11, 2022
- LION Devlog August ProgresSep 05, 2022
- LION Ver 0.34Jul 30, 2022
- Close to LION´s DemoJul 20, 2022
- LION 0.30Feb 23, 2022
- LION Ver 0.29Feb 02, 2022
- The 20 Children and this Difficult TimeSep 07, 2021
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