LION ALPHA DEMO
Good day to all, The ALPHA Demo of LION is finally out and ready for all to play and enjoy, it’s been some long years, the game has been developed for 1 year and two months, now despite beginning in 2021 only 4 to 5 moths in that year were used to make the game the rest was plein survival.
After too much beating, I decided to come back to my home country Venezuela and now here I am, now the first stage of LION is ready and hope all of you can enjoy this game and with your feedback we can make a masterpiece of game.
The game is way more polished now, and 4 bosses will be waiting for you in diverse locations around the world, the game demo an take up to an hour or 2 depending on the speed at which the player progresses, this demon main goal is to help develop the game and fix any bugs the players might encounter as well as to provide feedback in implementing quality of life features for the player.
Here is hte trailer so you can see all that has been done so far
To summarize what has been done, the game world of the Demo will contain 3 distinct areas, the main Hills section that connects everything this will appear in them main game but with a completely different level design, Mechanimoren and the judges castle entrance which are dungeons will also appear in the main game.
Mechanimoren will appear at the south of the whole game world in the colossus desert, the judges castle will be a main world with a main dungeon inside it called the judges palace, the entrance will be modified and transformed into a mini dungeon.
After several features are still pending on the game, but need a bigger world to work, I did not bother to program them jet as I would not have enough space to allocate them, in fact I had trouble allocating enough space to properly test the mechanic I made, thus I had to make Mechanimorem just two months ago.
The features missing and will be in development as soon as funded is obtained will be.
Elemental attacks and influences over the world, each child will have an element associated with them. Fire for the cut, Lightning for the impact, wind for Pierce and ice for the magic.
The type attacks, making the cut children being able to cut certain walls and fences, the impact to break them and so on.
A complex physics system where each child influences differently, Weight, Temperature and Electric charge.
The objects that can be grabbed by the children also will be finished, things like keys, shield and even canons will be implemented.
The heavens upgrade system and material collection will also be implemented.
A dialogue system.
And the Crafters which will upgrade the children’s tools, weapons and powers.
Most of these features are preprogramed.
The demo will be also update with fixes for both the level design and gameplay as a whole certain feature programed will be implemented as well, until the final launch.
Until them ill keep you al posted.
Files
Get GAL Ramírez`s - LION
GAL Ramírez`s - LION
An Action Adventure MetroidVania RTS made by a single Person
Status | In development |
Author | GAL Ramirez |
Genre | Adventure |
Tags | 3D, Exploration, Fantasy, Metroidvania, Real time strategy, Top Down Adventure, Unreal Engine |
Languages | English |
Accessibility | Subtitles |
More posts
- LION Update – 0.4.2Jun 07, 2024
- Unreal Engine 5.1Nov 17, 2022
- LION Devlog September ProgresOct 11, 2022
- LION Devlog August ProgresSep 05, 2022
- LION Ver 0.34Jul 30, 2022
- Close to LION´s DemoJul 20, 2022
- LION 0.30Feb 23, 2022
- LION Ver 0.29Feb 02, 2022
- The 20 Children and this Difficult TimeSep 07, 2021
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